Banned

team_sheluvsgoth
team_Kiotoshi
Banned
Banned
Banned
Banned
Banned
Banned
Picked
team_sheluvsgoth
Takeaways
team_sheluvsgoth won on depth: 5 of 5 players rated above 1.0, against 1 for team_Kiotoshi. · Better teamwork or simply more firepower?
Win
5 players · 18 rounds
Top rating | 18 | 6 | 8 | +10 | 2.25 | 109 | 1.00 | 77.8% | 2 | 4.1 | 24.9 | 38.7 | 1.72 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Most MVPs | 15 | 4 | 10 | +5 | 1.50 | 87 | 0.83 | 60.0% | 4 | 4.0 | 19.6 | 32.3 | 1.47 |
16 | 1 | 10 | +6 | 1.60 | 82 | 0.89 | 75.0% | 3 | 2.6 | 19.2 | 63.9 | 1.42 | |
15 | 3 | 11 | +4 | 1.36 | 79 | 0.83 | 66.7% | 2 | 1.3 | 18.4 | 41.5 | 1.30 | |
12 | 5 | 11 | +1 | 1.09 | 82 | 0.67 | 50.0% | 2 | 0.8 | 18.9 | 63.7 | 1.20 |
18 rounds played: CT won 7 (39%), T won 11 (61%).
Round-by-round score progression

Takeaways
team_sheluvsgoth won 7 straight rounds (1–7). · What changed at the start of that run?
5 players · 18 rounds
16 | 3 | 16 | 0 | 1.00 | 102 | 0.89 | 50.0% | 3 | 0.9 | 26.7 | 60.0 | 1.28 | |
11 | 4 | 14 | -3 | 0.79 | 67 | 0.61 | 36.4% | 1 | -1.0 | 19.2 | 75.0 | 0.94 | |
10 | 2 | 15 | -5 | 0.67 | 68 | 0.56 | 50.0% | 0 | -1.5 | 18.6 | 49.8 | 0.86 | |
6 | 3 | 16 | -10 | 0.38 | 55 | 0.33 | 66.7% | 1 | -5.3 | 16.3 | 53.5 | 0.48 | |
7 | 3 | 15 | -8 | 0.47 | 36 | 0.39 | 71.4% | 0 | -5.9 | 10.2 | 40.0 | 0.45 |
The match debrief
team_sheluvsgoth beat team_Kiotoshi 13–5 on Mirage. The scoreboard tells you who won. The useful part is seeing how it happened.
Follow the match from the first duel to the final trade. Compare player impact, read the economy, check utility value, and revisit the rounds where control changed hands.
Final score on Mirage
team_sheluvsgoth
13team_Kiotoshi
5Built from official FACEIT and Steam match data.
A simple review rhythm
Start broad, follow the pressure, then return to the rounds worth studying twice.
Opening duels and trades show who created the early advantage and whether their teammates converted it.
Economy, buy decisions, and utility use explain which rounds were shaped before the first shot.
Damage, site control, timelines, and heatmaps reveal where pressure built and momentum changed.