Banned

team_sheluvsgoth
team_Kiotoshi
Banned
Banned
Banned
Banned
Banned
Banned
Picked
Aim story
team_sheluvsgoth was faster to first damage, 193ms to 285ms.
Aim
Lobby roster
Hover to preview a player. Select one to pin their profile while you compare the ranking.
Active player
team_sheluvsgoth
Body impact
1955
Where opponents first appeared when they became visible. A tighter centre cluster means less correction was needed to get on target.
1.5°
median error
14 samples
First-sight map
±15°
A brighter tile means more opponents first appeared there. The outlined tile was the busiest.
6 samples
How settled the player was when the shot left the barrel.
0.012
inaccuracy
Whether the first targeted shot converted the opening chance.
8%
Counter-Strafing
Only shots that began with real movement enter this test. A clean brake gets below the weapon’s accurate-speed limit before the trigger.
Direction breakdown
Choose a direction to map its result back to the footwork.Four direction bars compare the share of eligible moving approaches that became accurate before the trigger. Exact successful-brake and sample counts are shown for every direction.
The sample starts 125 ms before the shot and only counts grounded rifle attempts that were moving above the weapon-relative threshold.
Among non-fully-crouched rifle shots fired at a visible opponent, this is the share moving at or above 34% of the rifle's scoped or unscoped maximum speed 125ms before firing that slowed below it by the trigger. The trigger and both approach ticks must be grounded. Team value pools successful brakes and samples.
Aim readout
Lower is better for timing. Higher is better for accuracy and shot readiness.
Lobby comparison
The strongest corner is top right: less crosshair error and less time to first damage. Larger portraits dealt more damage.
0° · 0ms = perfect corner
The strongest corner is top right: less crosshair error and less time to first damage. Larger portraits dealt more damage.
Crosshair = lobby average
Players
Crosshair placement ≤ avg · TTD ≤ avg
The strongest corner is top right: less crosshair error and less time to first damage. Larger portraits dealt more damage.
Pick a style to isolate its players.
Takeaways
sheluvsgoth led the lobby with 1,955 damage. · Was that volume created by better fights, longer survival, or both?
trapstarzz posted the tightest crosshair placement at 1.2°. · Which positioning habit kept trapstarzz closest to the target?
Inspect one weapon at a time, then follow exactly who took the damage and who returned it with the same weapon.
sheluvsgoth · Individual weapon
11 rounds used
Dealt is this player’s output. Taken is damage returned by that opponent with the same weapon.
| Opponent | Damage D / T | Hits D / T | Rounds D / T |
|---|---|---|---|
479 / 0 | 10 / 0 | 6 / 0 | |
355 / 0 | 8 / 0 | 4 / 0 | |
300 / 71 | 8 / 4 | 3 / 2 | |
298 / 46 | 3 / 1 | 3 / 1 | |
112 / 0 | 3 / 0 | 2 / 0 |
Kills and shots are exact at weapon-total level above. The demo records damage, hits and rounds at opponent level.
Recorded recoil behaviour
Follow the recoil path, then inspect each recorded shot to find the moment it changed.
High · 18 sprays · 88 shots · Hit rate for plotted shots 29.5%
What this path says
Recoil position 9: sheluvsgoth’s median crosshair was 5.9° right · 3.9° down relative to the first shot.
Eye-angle offsets from shot 1 · fitted 1:1 degree scale
Median path; soft contours show one standard deviation per axis.
Values beyond the ±12° frame are clipped at the boundary.
| Shot | Horizontal (← +) | Vertical (↓ +) | Samples | Hit rate |
|---|---|---|---|---|
| 1 | 0.0° | 0.0° | 18 | 27.8% |
| 2 | -0.5° | 0.8° | 18 | 33.3% |
| 3 | -0.8° | 1.5° | 18 | 27.8% |
| 4 | -0.5° | 3.0° | 14 | 35.7% |
| 5 | -0.2° | 5.0° | 8 | 37.5% |
| 6 | -0.1° | 7.6° | 6 | 33.3% |
| 7 | -6.1° | 8.7° | 3 | 0.0% |
| 8 | -8.7° | 9.8° | 2 | 0.0% |
| 9 | -5.9° | 3.9° | 1 | 0.0% |
This is recorded angle telemetry, not reconstructed bullet impacts.
Aim, Damage & Reloads
Every aim metric for all ten players with team totals. Expand a row for per-weapon depth.