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PL

45mg

Most played: Mirage · 47 FACEIT lifetime matches

Toughest map: Anubis, 6 wins in 15 matches.

FACEIT lifetime · maps with at least 10 matches · not date-filtered

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Playstyle tags · FACEIT lifetime

  • Damage dealer 91.4 damage per round · tag from 85
  • Utility impact 49% flash success · tag from 45%
  • FACEIT lifetime
  • Recent 0 matches · Recent matches

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Exact measures

Recent measured actions

Recent 0 matches · Recent matches

No recent matches in this date scope.

Weighted multi-kills / match 0/0 matches with data
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Opening attempts / match 0/0 matches with data
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Opening duels won 0/0 matches with data
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FACEIT lifetime

Lifetime statistics are not date-filtered.

Headshot kills
54%
ADR
91.4
Opening duels won
54%
Flash success
49%
Utility damage / round
4.7
1v1 won
37%
1v2 won
33%
Sniper kills / round
0.07
Total sniper kills
183
How it's measured

Each axis turns its measure into a 0–100 score against JumpThrow's fixed benchmarks: the average benchmark scores 50, the excellent benchmark 75 and the elite benchmark 90. They are set heuristics, not percentiles of real players.

Strong means 75 or more, Average 50 to 74 and Low under 50. The hexagon appears only when the six drawn axes all have data; AWP is listed separately.

Tags use FACEIT lifetime statistics; the two shown are those with the highest axis scores.

  • Entry lean Wins at least 55% of opening duels (FACEIT lifetime).
  • Utility impact At least 45% flash success or 9 utility damage per round.
  • Clutch factor Wins at least 55% of 1v1s or 24% of 1v2s.
  • AWP tilt At least 0.18 sniper kills per round.
  • Aim heavy At least 55% of kills are headshots.
  • Damage dealer Averages at least 85 damage per round.

The hexagon mixes two windows. Filled points use FACEIT lifetime statistics. Hollow points use the recent matches listed beside them: multi-kills always, and entry when recent opening duels were recorded.

Weighted multi-kills use 2K × 1, 3K × 3, 4K × 6 and aces × 10, averaged per observed match. This does not measure overall impact.

Opening duels won uses recorded wins divided by attempts. Zero attempts leaves success unavailable. Missing pairs are excluded.

Headshot kills is a share of kills, not shot accuracy. Sniper statistics include all sniper weapons. A dash means unavailable.

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Match history

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