Baneado


team_Hs173
Ganador

team_-QurpleBack-
Baneado
Baneado
Baneado
Baneado
Baneado
Baneado
Elegido
team_Hs173 vs team_-QurpleBack- · de_ancient
Cómo se desarrolló el partida ronda por ronda. Selecciona una ronda para ver quién la ganó, cómo y qué hizo cada jugador.
La historia
team_Hs173 lo cerró 13–8 en la parte posterior de una carrera redonda 4. El punto de inflexión fue alrededor de 9.
Resultados ronda por ronda
Seleccione una ronda en la línea de tiempo para inspeccionarla.
team_Hs173
Puntuación final
team_-QurpleBack-
21 rounds

Takeaways
team_Hs173’s longest winning run lasted 4 rounds on the way to 13–8. · Round 9 is the hinge—what changed in the calls or spacing?
JSweet-iwnl won a 1v2 in round 2. · Hero play, patient isolation, or a round the other team will want back?
frontik won a 1v2 in round 16. · Hero play, patient isolation, or a round the other team will want back?
See where each player rose above or fell below the lobby, one round at a time.
Player versus lobby
Each bar shows the selected player above or below that round's lobby median. Select one to inspect that round's swing.
frontik
team_-QurpleBack-Above the lobby median in 10 of 21 rounds
Match avg
1.24
Peak round
R16 · 5.25
Takeaways
FartBoxBarry led average Rating 3.0 at 1.83 across 21 rounds. · Was FartBoxBarry consistently involved, or just better at turning small advantages into round wins?
Legioner09 produced the sharpest spike in round 18, finishing 9.18 above the lobby median. · What created the spike: a clean opening, a multi-kill, or survival after the damage?
El Rating 3.0 de cada jugador en cada ronda. Las filas son jugadores, las columnas son rondas; las células más brillantes son rondas más fuertes.
Cada jugador, cada ronda
Seleccione una ronda para mantener toda la página sincronizada.
| Jugador | promedio | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -0.44 | -0.44 | 0.38 | 1.41 | 0.25 | 1.50 | 0.30 | 2.21 | -0.13 | -0.10 | 2.85 | 1.35 | -0.17 | 1.43 | 3.93 | 5.25 | 0.07 | -0.33 | 3.43 | 3.54 | -0.24 | 1.24 | |
| 5.26 | 1.65 | 1.65 | 0.27 | -0.08 | 2.19 | 4.59 | 3.25 | 2.04 | -0.24 | 1.39 | 0.91 | -0.47 | -0.33 | 1.22 | 1.45 | 2.04 | -0.01 | 0.93 | -0.38 | -0.05 | 1.30 | |
| 1.24 | -0.38 | 1.02 | -0.33 | 4.76 | -0.31 | 0.37 | 1.04 | 1.23 | 4.78 | -0.30 | -0.22 | -0.44 | 2.23 | 2.11 | 1.30 | 1.35 | -0.33 | 1.28 | 0.44 | 2.19 | 1.10 | |
| 1.28 | 7.54 | 0.90 | 3.35 | 0.78 | -0.24 | 1.11 | 0.11 | -0.33 | 0.78 | 6.95 | 1.26 | 1.32 | 1.82 | -0.21 | -0.33 | 0.27 | 2.57 | 0.16 | -0.21 | 0.00 | 1.37 | |
| 1.44 | -0.54 | 1.85 | 3.17 | 0.78 | -0.11 | 1.30 | 0.08 | 0.05 | 0.78 | 0.78 | 1.57 | -0.04 | 0.78 | 0.38 | -0.44 | 1.27 | 2.55 | -0.44 | 2.46 | 3.27 | 1.00 | |
| -0.38 | -0.33 | -0.24 | -0.33 | 0.27 | 0.82 | 0.12 | 2.09 | 0.38 | -0.00 | -0.54 | -0.33 | 1.39 | -0.09 | 0.78 | 1.50 | -0.38 | -0.54 | 0.47 | 1.39 | -0.02 | 0.29 | |
| -0.33 | 2.22 | -0.33 | -0.24 | -0.33 | 3.07 | 2.11 | -0.19 | -0.33 | -0.05 | -0.44 | 5.80 | 2.54 | 1.34 | 1.40 | 0.14 | 2.68 | -0.14 | -0.33 | 0.08 | 0.80 | 0.93 | |
| -0.32 | -0.01 | 3.15 | 1.53 | 1.86 | 1.88 | 0.49 | 0.10 | 2.19 | 1.76 | 1.24 | 1.53 | 4.40 | 4.44 | 0.56 | 4.11 | 4.06 | -0.38 | 1.61 | 2.91 | 1.39 | 1.83 | |
| 3.97 | 1.30 | -0.24 | 2.04 | -0.00 | 1.90 | 1.27 | 1.85 | 1.30 | 0.10 | -0.38 | 0.44 | -0.27 | -0.38 | 1.40 | 0.10 | 0.11 | 9.02 | 0.17 | -0.44 | 1.71 | 1.19 | |
| -0.09 | 1.36 | 2.56 | 0.79 | 1.78 | -0.04 | 1.29 | -0.24 | 5.16 | 1.86 | -0.24 | -0.24 | 3.00 | -0.33 | 0.79 | -0.44 | 1.38 | -0.19 | 5.56 | 2.53 | 1.99 | 1.34 |
Takeaways
FartBoxBarry beat the lobby median in 15 of 21 rated rounds. · Which repeatable habit kept FartBoxBarry on the bright side of the grid?
Información del primer contacto ronda por ronda: quién tomó el duelo inicial, cuándo y cómo cambió en cada ronda.
Duelos de apertura
21
Promedio de primera muerte
15.9s
Promedio en reloj: 01:39:05
Tasa de disparos a la cabeza
0%
Abridor más rápido: 8.9s
Takeaways
frontik secured 6 opening kills, the most in the match. · Was frontik finding the timing, or did the team keep creating the first fight?
banni- was caught in the first duel 5 times. · Was that the cost of making space, or a first-contact pattern worth changing?