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team_EL-TOMO vs team_nortek4

Ancient

FACEIT · Europe 5v5 Queue · EU

Started
Jun 16, 2026 · 08:35 PMUTC
Duration
41m
Rounds
22 Rounds

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FACEIT
team_EL-TOMO Winner
139
team_nortek4

Map veto

  1. Anubis
  2. Cache
  3. Mirage
  4. Nuke
  5. Overpass
  6. Ancient Picked
Ancient picked · 5 banned
  1. Anubis
  2. Cache
  3. Mirage
  4. Nuke
  5. Overpass
  6. Ancient Picked

Awards for this match

From FACEIT’s match totals.

  • Biggest rounds

    3K

    Three kills in 3 rounds.

    M4nta team_EL-TOMO

    3K ×3

  • Clutch wins

    3

    Won 3 rounds as the last player alive, the most in the lobby.

    M4nta team_EL-TOMO

    1v1 ×1 · 1v2 ×2

Scoreboard

Full match · 22 rounds · 10 players

From FACEIT. The demo adds Rating 3.0, KAST, opening duels and utility.

Sorted by Rating 1.0, highest first.

Scroll to compare stats

Full match player stats for both teams. A dash marks a missing value.
Player
Match score 13

team_EL-TOMO

Winner
1.31 21 4 16 +5 1.31 93.5 0.95 0.0% 4
1.31 20 9 15 +5 1.33· Unique team high 87.6 0.91 0.0% 2
1.25 22· Unique team high 6 18 +4 1.22 102.0· Unique team high 1.00· Unique team high 0.0% 5· Unique team high
0.99 18 9 18 0 1.00 89.9 0.82 0.0% 1
0.86 14 7 14· Unique team low 0 1.00 81.8 0.64 0.0% 1
Match score 9

team_nortek4

1.18· Unique team high 21· Unique team high 6· Unique team high 18 +3 1.17· Unique team high 104.6· Unique team high 0.95· Unique team high 0.0% 3· Unique team high
0.93 15 5 18 -3 0.83 69.5 0.68 0.0% 1
0.84 16 4 20 -4 0.80 87.5 0.73 0.0% 2
0.82 13 2 19 -6 0.68 67.4 0.59 0.0% 2
0.75 16 4 21 -5 0.76 90.0 0.73 0.0% 1
How it's measured
Rating 1.0
Legacy Rating 1.0
K
Kills, the total number of eliminations
A
Assists, the number of kills the player assisted
D
Deaths, the number of times the player was eliminated
+/-
Plus/Minus, kills minus deaths
KD
Kill/Death Ratio
ADR
Average Damage per Round
K/R
Kill Rate, kills per round
HS%
Headshot Percentage
MVP
MVP Awards

Select a column to sort by it. Bars in the sorted column share one scale across the lobby.

Highlights mark a unique team high, or a unique team low for deaths, first deaths and teammates flashed. Ties and the signed differences +/− and OD get no highlight.

A dash means unavailable, not zero. Select a player to open their profile.