Banned

team_-Denjiro

team_G-O-A-T
Winner
Banned
Banned
Banned
Banned
Banned
Banned
Picked
team_-Denjiro vs team_G-O-A-T · de_mirage
How the match unfolded round by round. Select a round to see who won it, how, and what every player did.
The story
team_G-O-A-T closed it 13–2 on the back of a 11-round run. The turning point was round 5, a 1v4 clutch by B1AL0.

Takeaways
team_G-O-A-T’s longest winning run lasted 11 rounds on the way to 13–2.
Round 5 is the hinge—what changed in the calls or spacing?
B1AL0 won a 1v4 in round 5.
Hero play, patient isolation, or a round the other team will want back?
Ramsess1989 won a 1v2 in round 4.
Hero play, patient isolation, or a round the other team will want back?
Won by team_G-O-A-T (T) · bomb
See where each player rose above or fell below the lobby, one round at a time.
Player versus lobby
Each bar shows the selected player above or below that round's lobby median. Select one to inspect that round's swing.
Rustt
Above the lobby median in 10 of 15 rounds
Match avg
1.82
Peak round
R11 · 4.31
Takeaways
B1AL0 led average Rating 3.0 at 2.06 across 15 rounds.
Was B1AL0 consistently involved, or just better at turning small advantages into round wins?
G-O-A-T produced the sharpest spike in round 8, finishing 5.88 above the lobby median.
What created the spike: a clean opening, a multi-kill, or survival after the damage?
Every player's Rating 3.0 in each round. Rows are players, columns are rounds; brighter cells are stronger rounds.
| Player | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.18 | 3.31 | 0.99 | 0.72 | 0.30 | 3.20 | 0.10 | 1.85 | 3.51 | 2.19 | 4.31 | -0.26 | 0.78 | 3.27 | 1.92 | |
| 2.80 | 0.06 | 0.28 | 2.85 | 0.30 | 3.25 | 1.14 | 6.24 | 2.06 | 1.38 | 0.27 | 0.05 | 1.91 | 1.76 | -0.26 | |
| 1.37 | 0.06 | 0.78 | 1.24 | -0.44 | 0.88 | -0.38 | -0.04 | -0.38 | -0.05 | -0.33 | 1.34 | 0.15 | 0.14 | -0.24 | |
| -0.44 | 1.34 | 1.82 | -0.33 | 4.75 | 0.06 | -0.33 | 1.64 | 0.06 | -0.33 | 0.77 | -0.38 | 0.14 | 0.21 | -0.22 | |
| 4.59 | 2.22 | 1.01 | -0.38 | 2.75 | 0.78 | 5.67 | 0.78 | 2.81 | 2.09 | -0.33 | 3.43 | 1.63 | 1.04 | 2.77 | |
| -0.33 | 0.05 | -0.33 | -0.35 | 1.75 | 0.78 | 0.18 | 0.78 | 0.45 | 2.93 | 0.78 | 0.96 | 3.28 | 3.05 | 0.78 | |
| 0.17 | -0.09 | 4.18 | 5.85 | 1.75 | -0.15 | 1.63 | -0.21 | -0.24 | 0.10 | -0.14 | 1.53 | 0.25 | -0.24 | 1.71 | |
| -0.38 | 3.24 | 1.22 | 1.24 | -0.33 | 1.53 | 1.34 | -0.19 | -0.33 | 0.89 | 3.43 | 4.81 | 2.26 | 0.78 | 3.69 | |
| 3.51 | 1.16 | 2.09 | 1.39 | 1.67 | 0.10 | -0.38 | -0.24 | 1.55 | -0.24 | 2.46 | -0.13 | -0.24 | 0.17 | 1.58 | |
| -0.32 | -0.38 | 0.32 | -0.24 | -0.19 | 0.52 | 3.50 | -0.14 | 2.82 | 1.26 | 0.49 | -0.22 | -0.33 | -0.01 | -0.33 |
Takeaways
B1AL0 beat the lobby median in 12 of 15 rated rounds.
Which repeatable habit kept B1AL0 on the bright side of the grid?
Round-by-round first-contact feed: who took the opening duel, when, and how it swung each round.
Opening duels
15
Avg first kill
11.9s
Avg on clock: 01:43:10
Headshot rate
0%
Fastest opener: 6.8s
Takeaways
greesyX secured 3 opening kills, the most in the match.
Was greesyX finding the timing, or did the team keep creating the first fight?
-Denjiro was caught in the first duel 4 times.
Was that the cost of making space, or a first-contact pattern worth changing?