Skip to main content
PL

sm1gl0ok

Most played: Mirage · 62 FACEIT lifetime matches

Winning more lately: 5–5 in the last 10, up from 4–6.

Same provider and mode in both windows · 20 FACEIT 5v5 matches

Compare with a player
Last 20 matches · FACEIT 5v5 Oldest → latest
Previous 10 4–6 · Sep 18 – Oct 9 Last 10 5–5 · Oct 9 – Oct 13
Steam
Account details

Recent form

Average ADR is 6.6 lower across the latest 10 matches, compared with the previous 10.

Last 10 5W · 5L 10/10 matches Oct 9 – Oct 13 FACEIT · 5v5
Previous 10 4W · 6L 10/10 matches Sep 18 – Oct 9 FACEIT · 5v5
Change Previous 10 to last 10
All time FACEIT · 189 matches FACEIT summary · not date-filtered
ADR damage per round
73.0
Change -6.6
59.5
K/D kills per death
0.80
Change -0.32
—
Win rate decided matches
50%
Change +10 pp
46%
Headshot kills share of kills
25%
Change -3 pp
29%
How it's measured
Latest 5Part of the latest 10 64.6 ADR 3W · 2L

Each value is the mean of available match ADRs. The latest ten and previous ten are separate windows; the latest five are part of the latest ten. Missing values are excluded from averages and remain visible as gaps. Differences describe these samples, not a sustained trend or its cause.

A difference is shown only when both windows have a single matching provider and known mode. Date filters change both windows; history pagination does not.

ADR, K/D and headshots are averages of available match values.

Headshots are the percentage of kills that were headshots, not shot accuracy.

Win rate uses matches with a known win or loss. Differences compare the last 10 with the previous 10; percentage differences use percentage points (pp).

All-time values are reported separately by FACEIT. Their mode and comparable match sample sizes are not established, so they are context rather than a matching baseline. Conflicting or missing values appear as a dash.

A personal best in the header marks a metric whose latest 10 matches beat every other run of 10 consecutive matches in the latest 20, all from one provider and mode with no missing values.

Signature

Highest score

  • Multi-kills 54/100 · 5.85 weighted multi-kills per match

No playstyle tag reaches its threshold in the available statistics.

5075ENTRY15AIM16DMG25CLUTCH26UTIL36MULTI54
  • FACEIT lifetime
  • Recent 20 matches · FACEIT · 5v5

Exact measures

Recent measured actions

Recent 20 matches · FACEIT · 5v5

Weighted multi-kills / match 20/20 matches with data
5.85
Opening attempts / match 0/20 matches with data
—
Opening duels won 0/20 matches with data
—

FACEIT lifetime

Lifetime statistics are not date-filtered.

Headshot kills
29%
ADR
59.5
Opening duels won
36%
Flash success
44%
Utility damage / round
2.5
1v1 won
38%
1v2 won
13%
Sniper kills / round
0.02
Total sniper kills
34
How it's measured

Each axis turns its measure into a 0–100 score against JumpThrow's fixed benchmarks: the average benchmark scores 50, the excellent benchmark 75 and the elite benchmark 90. They are set heuristics, not percentiles of real players.

Strong means 75 or more, Average 50 to 74 and Low under 50. The hexagon appears only when the six drawn axes all have data; AWP is listed separately.

Tags use FACEIT lifetime statistics; the two shown are those with the highest axis scores.

  • Entry lean Wins at least 55% of opening duels (FACEIT lifetime).
  • Utility impact At least 45% flash success or 9 utility damage per round.
  • Clutch factor Wins at least 55% of 1v1s or 24% of 1v2s.
  • AWP tilt At least 0.18 sniper kills per round.
  • Aim heavy At least 55% of kills are headshots.
  • Damage dealer Averages at least 85 damage per round.

The hexagon mixes two windows. Filled points use FACEIT lifetime statistics. Hollow points use the recent matches listed beside them: multi-kills always, and entry when recent opening duels were recorded.

Weighted multi-kills use 2K × 1, 3K × 3, 4K × 6 and aces × 10, averaged per observed match. This does not measure overall impact.

Opening duels won uses recorded wins divided by attempts. Zero attempts leaves success unavailable. Missing pairs are excluded.

Headshot kills is a share of kills, not shot accuracy. Sniper statistics include all sniper weapons. A dash means unavailable.

More FACEIT statistics

Map pool

Match history

Recent matches · No date filter

Dates filter recent match records. FACEIT lifetime statistics and rating are not date-filtered.

People