The Signature reads your last 50 parsed matches and splits every round by side. Each axis counts how often you do something per round, not how well it went: a high Opening score means you take many first duels, not that you win them.
Each measure becomes a 0–100 score against JumpThrow's fixed benchmarks: the average benchmark scores 50, the high benchmark 75 and the elite benchmark 90. They are set heuristics, not percentiles of real players. Firepower averages its kills and damage scores.
A side needs at least 50 rounds to score. A clutch situation is a round where you were the last player on your team against at least one opponent, whatever the result.
Tags use FACEIT lifetime statistics; the two shown are furthest past their thresholds.
- Entry lean Wins at least 55% of opening duels (FACEIT lifetime).
- Utility impact At least 45% flash success or 9 utility damage per round.
- Clutch factor Wins at least 55% of 1v1s or 24% of 1v2s.
- AWP tilt At least 0.18 sniper kills per round.
- Aim heavy At least 55% of kills are headshots.
- Damage dealer Averages at least 85 damage per round.