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team_LuK24 vs team_DrenicaGG

Anubis

FACEIT · Europe 5v5 Queue · EU

Started
Oct 19, 2026 · 11:23 AMUTC
Duration
48m
Rounds
24 Rounds

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FACEIT
team_LuK24
1113
team_DrenicaGG Winner

Map veto

  1. Ancient
  2. Cache
  3. Mirage
  4. Nuke
  5. Anubis Picked
Anubis picked · 4 banned
  1. Ancient
  2. Cache
  3. Mirage
  4. Nuke
  5. Anubis Picked

Awards for this match

From FACEIT’s match totals.

  • Clutch wins

    2

    Won 2 rounds as the last player alive, the most in the lobby.

    T0CE67 team_DrenicaGG

    1v1 ×2 · 1v2 ×0

  • Opening duels

    5

    Won 5 opening duels, the most in the lobby.

    Dolar024 team_DrenicaGG

    5 of 7 won · 71%

Scoreboard

Full match · 24 rounds · 10 players

From FACEIT. The demo adds Rating 3.0, KAST, opening duels and utility.

Sorted by Rating 1.0, highest first. ⁨T0CE67⁩ leads the lobby with 1.52.

Scroll to compare stats

Full match player stats for both teams. A dash marks a missing value.
Player
Match score 11

team_LuK24

1.07· Unique team high 21· Unique team high 3 19 +2 1.11· Unique team high 83.1 0.88· Unique team high 0.0% 4
1.02 19 2 20 -1 0.95 65.1 0.79 0.0% 4
0.84 19 5 23 -4 0.83 90.8· Unique team high 0.79 0.0% 1
0.72 14 5 20 -6 0.70 82.2 0.58 0.0% 1
0.65 12 9· Unique team high 18· Unique team low -6 0.67 66.3 0.50 0.0% 1
Match score 13

team_DrenicaGG

Winner
1.52· Unique team high 25· Unique team high 4 15 +10 1.67· Unique team high 101.5· Unique team high 1.04· Unique team high 0.0% 5· Unique team high
1.29 22 7 15 +7 1.47 89.1 0.92 0.0% 4
1.00 18 7 20 -2 0.90 96.8 0.75 0.0% 2
0.93 18 4 18 0 1.00 71.2 0.75 0.0% 0
0.81 16 7 20 -4 0.80 81.4 0.67 0.0% 2
How it's measured
Rating 1.0
Legacy Rating 1.0
K
Kills, the total number of eliminations
A
Assists, the number of kills the player assisted
D
Deaths, the number of times the player was eliminated
+/-
Plus/Minus, kills minus deaths
KD
Kill/Death Ratio
ADR
Average Damage per Round
K/R
Kill Rate, kills per round
HS%
Headshot Percentage
MVP
MVP Awards

Select a column to sort by it. Bars in the sorted column share one scale across the lobby.

Highlights mark a unique team high, or a unique team low for deaths, first deaths and teammates flashed. Ties and the signed differences +/− and OD get no highlight.

A dash means unavailable, not zero. Select a player to open their profile.