team_Pipoule vs team_Empr0re
Cache
FACEIT · Europe 5v5 Queue · EU
- Started
- Oct 16, 2026 · 02:57 PMUTC
- Duration
- 1h 6m
- Rounds
- 34 Rounds
team_ Pipoule Winner
1915
team_ Empr0re
Map veto
- Ancient
- Anubis
- Dust2
- Inferno
- Mirage
- Nuke
- Cache Picked
Cache picked · 6 banned
- Ancient
- Anubis
- Dust2
- Inferno
- Mirage
- Nuke
- Cache Picked
Scoreboard
Full match · 34 rounds · 10 players
From FACEIT. The demo adds Rating 3.0, KAST, opening duels and utility.
Sorted by Rating 1.0, highest first. JSQL leads the lobby with 1.38.
Scroll to compare stats
| Player | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Match score 19 team_PipouleWinner | ||||||||||
| 1.38· Unique team high | 33· Unique team high | 12· Unique team high | 24 | +9 | 1.38· Unique team high | 112.0· Unique team high | 0.97· Unique team high | 0.0% | 5 | |
| 1.22 | 30 | 1 | 24 | +6 | 1.25 | 89.5 | 0.88 | 0.0% | 4 | |
| 1.21 | 30 | 10 | 22 | +8 | 1.36 | 83.2 | 0.88 | 0.0% | 6· Unique team high | |
| 0.87 | 17 | 5 | 21· Unique team low | -4 | 0.81 | 65.0 | 0.50 | 0.0% | 3 | |
| 0.86 | 21 | 9 | 24 | -3 | 0.88 | 70.4 | 0.62 | 0.0% | 1 | |
Match score 15 team_Empr0re | ||||||||||
| 1.24· Unique team high | 29· Unique team high | 7 | 25· Unique team low | +4 | 1.16· Unique team high | 83.9 | 0.85· Unique team high | 0.0% | 3 | |
| 0.94 | 26 | 7 | 27 | -1 | 0.96 | 81.2 | 0.76 | 0.0% | 2 | |
| 0.89 | 22 | 6 | 28 | -6 | 0.79 | 71.5 | 0.65 | 0.0% | 5· Unique team high | |
| 0.77 | 20 | 11· Unique team high | 26 | -6 | 0.77 | 87.0· Unique team high | 0.59 | 0.0% | 4 | |
| 0.60 | 15 | 4 | 26 | -11 | 0.58 | 58.6 | 0.44 | 0.0% | 1 | |
How it's measured
- Rating 1.0
- Legacy Rating 1.0
- K
- Kills, the total number of eliminations
- A
- Assists, the number of kills the player assisted
- D
- Deaths, the number of times the player was eliminated
- +/-
- Plus/Minus, kills minus deaths
- KD
- Kill/Death Ratio
- ADR
- Average Damage per Round
- K/R
- Kill Rate, kills per round
- HS%
- Headshot Percentage
- MVP
- MVP Awards
Select a column to sort by it. Bars in the sorted column share one scale across the lobby.
Highlights mark a unique team high, or a unique team low for deaths, first deaths and teammates flashed. Ties and the signed differences +/− and OD get no highlight.
A dash means unavailable, not zero. Select a player to open their profile.













