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team_KIFIR4K vs team_Soczi_

Mirage

FACEIT · Europe 5v5 Queue · EU

Started
Aug 24, 2026 · 03:14 PMUTC
Duration
40m
Rounds
24 Rounds

FACEIT
team_KIFIR4K Winner
1311
team_Soczi_

Map veto

  1. Ancient
  2. Anubis
  3. Cache
  4. Dust2
  5. Inferno
  6. Nuke
  7. Vertigo
  8. Mirage Picked
Mirage picked · 7 banned
  1. Ancient
  2. Anubis
  3. Cache
  4. Dust2
  5. Inferno
  6. Nuke
  7. Vertigo
  8. Mirage Picked

KIFIR4K led 3 of 6 lobby measures

Mirage · Both sides

Rating 3.0 1.56 · next best Imback_hypex 1.51 · 10 players compared

KIFIR4K team_KIFIR4K

Rating 3.0
Lobby best1.56
ADR
Lobby best118.9
KAST
70.8%
Kills
Lobby best24
Multi-kill rounds
7
Rated 2.00 or higher in 7 of 24 rounds · bright bars were won

Lobby best

Scoreboard

Every recorded number across 24 rounds. Pick a view, sort by any column, or open a player. — means not recorded.

team_KIFIR4K 1311 team_Soczi_
  1. Round 1, team_Soczi_ won, Elimination
  2. Round 2, team_Soczi_ won, Elimination
  3. Round 3, team_KIFIR4K won, Elimination
  4. Round 4, team_Soczi_ won, Bomb defused
  5. Round 5, team_Soczi_ won, Elimination
  6. Round 6, team_Soczi_ won, Elimination
  7. Round 7, team_Soczi_ won, Elimination
  8. Round 8, team_KIFIR4K won, Elimination
  9. Round 9, team_KIFIR4K won, Elimination
  10. Round 10, team_Soczi_ won, Bomb defused
  11. Round 11, team_KIFIR4K won, Elimination
  12. Round 12, team_KIFIR4K won, Elimination
  13. Round 13, team_KIFIR4K won, Elimination
  14. Round 14, team_KIFIR4K won, Elimination
  15. Round 15, team_Soczi_ won, Elimination
  16. Round 16, team_KIFIR4K won, Bomb defused
  17. Round 17, team_KIFIR4K won, Round end not recorded
  18. Round 18, team_Soczi_ won, Elimination
  19. Round 19, team_Soczi_ won, Elimination
  20. Round 20, team_KIFIR4K won, Elimination
  21. Round 21, team_KIFIR4K won, Bomb defused
  22. Round 22, team_Soczi_ won, Bomb exploded
  23. Round 23, team_KIFIR4K won, Elimination
  24. Round 24, team_KIFIR4K won, Elimination
Every player’s Overview, by team, sorted by Rating 3.0
PlayerForm Rating 3.0 per round
team_KIFIR4K Won 13–11
Lobby best1.56+2.66%Lobby best118.970.8%Lobby best2471/2
1.36+2.99%85.875.0%1871/6
1.19+1.01%82.854.2%21Lobby best80/1
1.17+1.91%72.662.5%1741/3
0.38-6.00%29.054.2%501/3
team_Soczi_ Lost 11–13
1.51Lobby best+3.97%92.866.7%2250/0
1.29+0.29%91.7Lobby best79.2%1950/2
1.23-1.01%92.275.0%2160/6
1.16-1.57%89.375.0%1840/5
0.59-4.25%41.354.2%920/0

Lobby best Form shades each round by Rating 3.0, low to high. An underline marks a won round.

Imback_hypex got 4 kills and dealt 305 damage in round 10

Rating 3.0 6.68 in that round, the highest for one round in this view · team_Soczi_ won it · Both sides

Every player’s rounds. Each cell gives kills, damage, survival and Rating 3.0 for that round.
Player
team_KIFIR4K 13 Lost Lost Won Lost Lost Lost Lost Won Won Lost Won Won Won Won Lost Won Won Lost Lost Won Won Lost Won Won
0 kills · 0 damage · died · Rating 3.0 -0.05 1 kill · 163 damage · died · Rating 3.0 1.43 0 kills · 109 damage · died · Rating 3.0 0.40 0 kills · 0 damage · died · Rating 3.0 -0.05 0 kills · 0 damage · died · Rating 3.0 -0.24 1 kill · 126 damage · died · Rating 3.0 1.45 0 kills · 0 damage · died · Rating 3.0 -0.33 3 kills · 248 damage · died · Rating 3.0 3.95 · round MVP 3 kills · 355 damage · died · Rating 3.0 4.34 · round MVP 0 kills · 0 damage · died · Rating 3.0 -0.24 0 kills · 43 damage · died · Rating 3.0 0.27 1 kill · 155 damage · died · Rating 3.0 1.64 3 kills · 218 damage · survived · Rating 3.0 4.53 · round MVP 2 kills · 200 damage · survived · Rating 3.0 3.03 · round MVP 0 kills · 0 damage · died · Rating 3.0 -0.33 1 kill · 126 damage · died · Rating 3.0 1.33 0 kills · 0 damage · died · Rating 3.0 -0.33 3 kills · 341 damage · died · Rating 3.0 4.43 0 kills · 30 damage · died · Rating 3.0 0.06 0 kills · 0 damage · survived · Rating 3.0 0.78 0 kills · 89 damage · died · Rating 3.0 0.31 1 kill · 151 damage · died · Rating 3.0 1.56 2 kills · 200 damage · survived · Rating 3.0 4.59 3 kills · 300 damage · survived · Rating 3.0 4.91 · round MVP
1 kill · 100 damage · died · Rating 3.0 1.17 0 kills · 21 damage · died · Rating 3.0 -0.29 0 kills · 114 damage · died · Rating 3.0 0.37 0 kills · 86 damage · died · Rating 3.0 0.37 0 kills · 44 damage · died · Rating 3.0 0.21 0 kills · 0 damage · died · Rating 3.0 -0.04 0 kills · 0 damage · died · Rating 3.0 -0.38 0 kills · 0 damage · survived · Rating 3.0 0.78 1 kill · 94 damage · died · Rating 3.0 1.57 0 kills · 34 damage · died · Rating 3.0 -0.13 2 kills · 125 damage · survived · Rating 3.0 3.12 3 kills · 299 damage · survived · Rating 3.0 5.12 · round MVP 0 kills · 0 damage · died · Rating 3.0 0.26 2 kills · 162 damage · survived · Rating 3.0 3.44 0 kills · 28 damage · died · Rating 3.0 0.48 2 kills · 171 damage · survived · Rating 3.0 4.16 · round MVP 2 kills · 238 damage · survived · Rating 3.0 3.97 · round MVP 0 kills · 2 damage · died · Rating 3.0 -0.38 0 kills · 0 damage · died · Rating 3.0 -0.38 2 kills · 274 damage · died · Rating 3.0 3.23 · round MVP 2 kills · 111 damage · survived · Rating 3.0 3.22 · round MVP 0 kills · 0 damage · survived · Rating 3.0 0.78 0 kills · 56 damage · died · Rating 3.0 0.13 1 kill · 100 damage · survived · Rating 3.0 1.85
1 kill · 100 damage · died · Rating 3.0 1.35 0 kills · 0 damage · died · Rating 3.0 -0.33 2 kills · 124 damage · died · Rating 3.0 2.52 0 kills · 27 damage · died · Rating 3.0 -0.21 1 kill · 56 damage · died · Rating 3.0 1.12 0 kills · 0 damage · died · Rating 3.0 -0.38 0 kills · 22 damage · died · Rating 3.0 -0.03 2 kills · 252 damage · survived · Rating 3.0 3.67 0 kills · 0 damage · died · Rating 3.0 -0.33 3 kills · 300 damage · died · Rating 3.0 4.22 0 kills · 0 damage · died · Rating 3.0 0.00 0 kills · 0 damage · died · Rating 3.0 0.14 2 kills · 223 damage · died · Rating 3.0 2.91 1 kill · 138 damage · died · Rating 3.0 1.51 0 kills · 12 damage · died · Rating 3.0 -0.19 0 kills · 0 damage · died · Rating 3.0 0.00 0 kills · 0 damage · died · Rating 3.0 -0.38 0 kills · 10 damage · died · Rating 3.0 -0.40 2 kills · 216 damage · died · Rating 3.0 2.81 2 kills · 124 damage · survived · Rating 3.0 3.02 2 kills · 33 damage · died · Rating 3.0 2.45 0 kills · 49 damage · died · Rating 3.0 0.16 2 kills · 200 damage · died · Rating 3.0 2.85 · round MVP 1 kill · 100 damage · survived · Rating 3.0 2.10
0 kills · 0 damage · died · Rating 3.0 -0.24 0 kills · 70 damage · died · Rating 3.0 0.30 3 kills · 75 damage · survived · Rating 3.0 5.14 · round MVP 0 kills · 0 damage · died · Rating 3.0 0.10 2 kills · 211 damage · died · Rating 3.0 2.43 0 kills · 0 damage · died · Rating 3.0 -0.24 1 kill · 100 damage · died · Rating 3.0 1.49 0 kills · 0 damage · died · Rating 3.0 0.07 0 kills · 21 damage · died · Rating 3.0 -0.29 0 kills · 0 damage · died · Rating 3.0 -0.33 3 kills · 332 damage · survived · Rating 3.0 4.81 · round MVP 1 kill · 46 damage · survived · Rating 3.0 1.85 0 kills · 59 damage · died · Rating 3.0 0.39 0 kills · 0 damage · survived · Rating 3.0 0.78 0 kills · 15 damage · died · Rating 3.0 0.01 2 kills · 197 damage · died · Rating 3.0 2.79 1 kill · 82 damage · survived · Rating 3.0 2.11 0 kills · 0 damage · died · Rating 3.0 -0.33 1 kill · 100 damage · died · Rating 3.0 1.08 1 kill · 100 damage · survived · Rating 3.0 2.19 1 kill · 185 damage · survived · Rating 3.0 2.17 0 kills · 106 damage · died · Rating 3.0 0.12 1 kill · 44 damage · died · Rating 3.0 1.00 0 kills · 0 damage · survived · Rating 3.0 0.78
0 kills · 58 damage · died · Rating 3.0 -0.08 1 kill · 150 damage · died · Rating 3.0 1.64 0 kills · 60 damage · died · Rating 3.0 -0.02 0 kills · 0 damage · died · Rating 3.0 -0.24 0 kills · 0 damage · died · Rating 3.0 -0.33 0 kills · 0 damage · died · Rating 3.0 0.00 1 kill · 100 damage · died · Rating 3.0 1.23 0 kills · 0 damage · survived · Rating 3.0 0.78 1 kill · 20 damage · survived · Rating 3.0 2.58 0 kills · 39 damage · died · Rating 3.0 -0.22 0 kills · 0 damage · survived · Rating 3.0 0.78 0 kills · 0 damage · died · Rating 3.0 -0.19 0 kills · 0 damage · survived · Rating 3.0 0.78 0 kills · 0 damage · survived · Rating 3.0 0.78 1 kill · 72 damage · died · Rating 3.0 1.09 0 kills · 6 damage · died · Rating 3.0 -0.41 1 kill · 109 damage · survived · Rating 3.0 2.12 0 kills · 0 damage · died · Rating 3.0 -0.38 0 kills · 0 damage · died · Rating 3.0 0.04 0 kills · 0 damage · died · Rating 3.0 -0.33 0 kills · 82 damage · died · Rating 3.0 0.24 0 kills · 0 damage · died · Rating 3.0 -0.24 0 kills · 0 damage · died · Rating 3.0 -0.18 0 kills · 0 damage · died · Rating 3.0 -0.33
team_Soczi_ 11 Won Won Lost Won Won Won Won Lost Lost Won Lost Lost Lost Lost Won Lost Lost Won Won Lost Lost Won Lost Lost
1 kill · 67 damage · survived · Rating 3.0 1.71 1 kill · 77 damage · died · Rating 3.0 1.67 1 kill · 162 damage · died · Rating 3.0 1.56 1 kill · 100 damage · survived · Rating 3.0 2.19 1 kill · 100 damage · survived · Rating 3.0 2.10 2 kills · 219 damage · survived · Rating 3.0 3.77 · round MVP 2 kills · 212 damage · survived · Rating 3.0 3.54 · round MVP 1 kill · 100 damage · died · Rating 3.0 1.29 0 kills · 0 damage · died · Rating 3.0 -0.33 4 kills · 305 damage · survived · Rating 3.0 6.68 · round MVP 1 kill · 160 damage · died · Rating 3.0 1.37 0 kills · 0 damage · died · Rating 3.0 -0.24 0 kills · 30 damage · died · Rating 3.0 -0.20 0 kills · 0 damage · died · Rating 3.0 -0.38 1 kill · 100 damage · survived · Rating 3.0 1.91 0 kills · 25 damage · died · Rating 3.0 -0.22 0 kills · 81 damage · died · Rating 3.0 -0.09 2 kills · 222 damage · survived · Rating 3.0 3.91 · round MVP 2 kills · 88 damage · survived · Rating 3.0 3.34 1 kill · 45 damage · died · Rating 3.0 1.06 0 kills · 0 damage · died · Rating 3.0 -0.33 1 kill · 100 damage · survived · Rating 3.0 2.19 0 kills · 26 damage · died · Rating 3.0 0.04 0 kills · 9 damage · died · Rating 3.0 -0.34
0 kills · 0 damage · survived · Rating 3.0 0.78 0 kills · 0 damage · survived · Rating 3.0 0.78 1 kill · 140 damage · died · Rating 3.0 1.51 1 kill · 191 damage · survived · Rating 3.0 2.15 1 kill · 34 damage · survived · Rating 3.0 1.97 2 kills · 178 damage · survived · Rating 3.0 3.13 2 kills · 191 damage · survived · Rating 3.0 3.61 1 kill · 59 damage · died · Rating 3.0 0.99 1 kill · 116 damage · died · Rating 3.0 1.56 1 kill · 122 damage · died · Rating 3.0 1.30 0 kills · 59 damage · died · Rating 3.0 0.02 2 kills · 267 damage · died · Rating 3.0 2.90 0 kills · 22 damage · died · Rating 3.0 -0.14 1 kill · 15 damage · died · Rating 3.0 1.07 2 kills · 200 damage · survived · Rating 3.0 3.36 · round MVP 0 kills · 0 damage · died · Rating 3.0 -0.28 0 kills · 0 damage · died · Rating 3.0 -0.22 1 kill · 126 damage · died · Rating 3.0 1.41 1 kill · 123 damage · died · Rating 3.0 1.54 0 kills · 55 damage · died · Rating 3.0 0.12 0 kills · 94 damage · died · Rating 3.0 0.03 0 kills · 0 damage · survived · Rating 3.0 0.78 · round MVP 2 kills · 174 damage · died · Rating 3.0 2.55 0 kills · 34 damage · died · Rating 3.0 0.10
4 kills · 372 damage · survived · Rating 3.0 6.02 · round MVP 2 kills · 180 damage · survived · Rating 3.0 3.14 · round MVP 2 kills · 118 damage · died · Rating 3.0 1.87 1 kill · 100 damage · survived · Rating 3.0 1.91 1 kill · 153 damage · died · Rating 3.0 1.67 · round MVP 0 kills · 0 damage · survived · Rating 3.0 0.78 0 kills · 0 damage · died · Rating 3.0 -0.33 0 kills · 76 damage · died · Rating 3.0 0.59 1 kill · 100 damage · died · Rating 3.0 1.23 0 kills · 0 damage · died · Rating 3.0 0.07 1 kill · 122 damage · died · Rating 3.0 1.49 0 kills · 0 damage · died · Rating 3.0 -0.24 2 kills · 178 damage · died · Rating 3.0 2.07 0 kills · 0 damage · died · Rating 3.0 -0.04 2 kills · 200 damage · died · Rating 3.0 2.71 0 kills · 8 damage · died · Rating 3.0 -0.20 0 kills · 0 damage · died · Rating 3.0 -0.33 1 kill · 45 damage · died · Rating 3.0 1.04 0 kills · 89 damage · died · Rating 3.0 0.27 0 kills · 11 damage · died · Rating 3.0 -0.08 2 kills · 189 damage · died · Rating 3.0 2.54 0 kills · 0 damage · died · Rating 3.0 0.26 1 kill · 100 damage · died · Rating 3.0 1.28 1 kill · 172 damage · died · Rating 3.0 1.74
0 kills · 33 damage · died · Rating 3.0 0.40 0 kills · 152 damage · died · Rating 3.0 0.58 0 kills · 0 damage · died · Rating 3.0 -0.18 0 kills · 0 damage · survived · Rating 3.0 0.78 1 kill · 108 damage · died · Rating 3.0 1.52 1 kill · 99 damage · survived · Rating 3.0 1.90 1 kill · 97 damage · died · Rating 3.0 1.28 0 kills · 0 damage · died · Rating 3.0 -0.33 2 kills · 200 damage · died · Rating 3.0 2.07 0 kills · 73 damage · died · Rating 3.0 0.13 0 kills · 24 damage · died · Rating 3.0 0.05 1 kill · 100 damage · died · Rating 3.0 1.08 1 kill · 100 damage · died · Rating 3.0 1.35 0 kills · 0 damage · died · Rating 3.0 0.00 0 kills · 0 damage · survived · Rating 3.0 0.78 4 kills · 373 damage · died · Rating 3.0 4.85 1 kill · 100 damage · survived · Rating 3.0 2.19 1 kill · 74 damage · survived · Rating 3.0 2.29 2 kills · 200 damage · survived · Rating 3.0 3.69 · round MVP 0 kills · 85 damage · died · Rating 3.0 0.03 0 kills · 11 damage · died · Rating 3.0 -0.39 2 kills · 193 damage · survived · Rating 3.0 2.87 1 kill · 87 damage · died · Rating 3.0 0.66 0 kills · 35 damage · died · Rating 3.0 0.15
0 kills · 28 damage · died · Rating 3.0 0.43 2 kills · 91 damage · survived · Rating 3.0 2.98 0 kills · 49 damage · died · Rating 3.0 -0.12 2 kills · 109 damage · survived · Rating 3.0 2.84 · round MVP 1 kill · 105 damage · died · Rating 3.0 1.42 0 kills · 4 damage · died · Rating 3.0 -0.31 0 kills · 0 damage · survived · Rating 3.0 0.78 0 kills · 60 damage · died · Rating 3.0 0.02 0 kills · 0 damage · died · Rating 3.0 -0.38 0 kills · 0 damage · survived · Rating 3.0 0.78 0 kills · 40 damage · died · Rating 3.0 -0.16 0 kills · 0 damage · died · Rating 3.0 -0.33 0 kills · 7 damage · died · Rating 3.0 -0.02 0 kills · 85 damage · died · Rating 3.0 0.29 0 kills · 0 damage · survived · Rating 3.0 0.78 0 kills · 0 damage · died · Rating 3.0 -0.05 1 kill · 100 damage · died · Rating 3.0 1.34 0 kills · 0 damage · died · Rating 3.0 -0.33 0 kills · 0 damage · died · Rating 3.0 -0.33 1 kill · 100 damage · died · Rating 3.0 1.43 1 kill · 100 damage · died · Rating 3.0 1.45 1 kill · 100 damage · survived · Rating 3.0 1.85 0 kills · 13 damage · died · Rating 3.0 0.08 0 kills · 0 damage · died · Rating 3.0 -0.33

Round 10

team_Soczi_ won as CT · Bomb defused · 3–7

  • 9scarecrowws lost a 1v2 · 0 kills
team_Soczi_’s win estimate Alive count only, after each death

Biggest swing Imback_hypex’s kill on GEOGEO27 took CT from 50% to 78% CT v T 2v1 after the kill · 0:43 into the round Watch that kill in 2D

⁨KIFIR4K⁩’s Round Swing by situation

Round Swing -9.9 in round 10

Opening duels The round’s first kill, won or lost.
0.0
Trades Trade kills, and deaths a teammate traded back within 4 seconds.
0.0
Clutches Kills and deaths while last alive.
0.0
Other fights Every other kill and death.
-9.9
team_KIFIR4K Lost
PlayerKADamageRating 3.0Swing
303004.22+22.3%
0134-0.13-18.0%
0039-0.22-14.0%
000-0.24-9.9%
000-0.33-12.4%
team_Soczi_ Won
PlayerKADamageRating 3.0Swing
403056.68+59.8%
101221.30-3.7%
0000.780.0%
01730.13-15.4%
0100.07-8.7%
Watch round 10 in 2D 

Player cards

Ranked by Rating 3.0. Pick a player to see where they sit in the lobby on every measure.

KIFIR4K

team_KIFIR4K · Won 13–11

Rating 3.0 1.56 #1 of 10 players

What to work on

Ranked against the other players in this match.

  1. Strongest

    ADR · damage per round

    118.9 Lobby best · 10 compared

  2. Work on

    First deaths · died first in the round

    6 Ranked 10 of 10 compared

    Avoid taking the first fight alone. Wait for a flash or a teammate before you peek. If you are the entry, make sure someone is close enough to trade you.

  3. Next step

    T-side rating

    1.11 1.01 lower than on CT

    Start your review with your T rounds, where your rating was lowest. Step through them on the round tape and see how each one ended.

    Open the round tape
Where KIFIR4K sits in the lobby
  • Rating 3.0 all-round match rating 1.56 Lobby best #1
  • Round Swing win-probability swing per round +2.66% #3
  • ADR damage per round 118.9 Lobby best #1
  • KAST rounds with a kill, assist, survival or trade 70.8% #5
  • RWS round win share 16.6 #2
  • ECON Rating damage per 1,000 of equipment 36.01 Lobby best #1
  • Kills whole match 24 Lobby best #1
  • Opening kills first kill of the round 2 #5
  • Multi-kill rounds rounds with 2+ kills 7 #2
  • Time alive average seconds per round 38.8 s #10

Each dot is a player in this match. The ring is the selected player. Rank #1 is the highest value.

By side
Round Swing by situation

Round Swing +2.7 per round over 24 rounds

Opening duels The round’s first kill, won or lost.
-2.1
Trades Trade kills, and deaths a teammate traded back within 4 seconds.
+0.2
Clutches Kills and deaths while last alive.
+1.9
Other fights Every other kill and death.
+2.6
Clutches · 1 won of 2 attempts
7 multi-kill rounds

2K×23K×5

Rating 3.0. Equal values at display precision share a rank.

Clutches

team_KIFIR4K won 4 of 15 · team_Soczi_ won 0 of 13 · recorded 1v1 to 1v5 attempts

Every attempt, in round order

team_KIFIR4K 4 of 15 won
team_Soczi_ 0 of 13 won

No attempts: Imback_hypex, Quieckel

Linszu had 8 multi-kill rounds, the most in the lobby

48 multi-kill rounds · 37 ended in a round win · Classic counts a player’s kills across the whole round

Multi-kill counting window
4K TASARAS4 Round 1 · team_Soczi_ won · Elimination
2K23K54K0Ace0 Lobby best25MK Score
2K73K14K0Ace0 22MK Score
2K63K14K0Ace0 19MK Score
2K53K04K1Ace0 19MK Score
2K43K04K1Ace0 16MK Score
2K33K04K1Ace0 14MK Score
2K23K24K0Ace0 13MK Score
2K53K04K0Ace0 13MK Score
2K23K04K0Ace0 5MK Score

MK Score, the multi-kill score, adds 2K × 2.5, 3K × 4, 4K × 6 and Ace × 10. It is a presentation aid, not a rating.

How it's measured

The ranking uses the rating version that every player has, Rating 3.0 where available. Without one, it uses ADR. Equal values at display precision share a rank. The ranking describes this match only, not long-term skill.

Rating versions explained (English)

Round tape tiles shade each player’s per-round Rating 3.0: below 0.30, 0.30 to 0.99, 1.00 to 1.99, 2.00 to 3.49, and 3.50 or more. Matches recorded before per-round Rating 3.0 shade by kills instead. Digits are kills and the star is the round MVP.

“Where they sit in the lobby” places every player in this match on each measure. A measure names a lobby best only when every player has a value and the top value is unique at display precision. Time alive is descriptive and has no best.

What to work on ranks damage per round, KAST and first deaths among the players in this match. Opening kills and multi-kill rounds follow role, so they can only be a strength. Tied values share a rank. It names a side when the player’s rating on that side is 0.30 or more below their rating on the other side. Its practice ideas are common suggestions, not a diagnosis.

RWS is round win share. KAST is the percentage of rounds with a kill, assist, survival or trade. Round Swing is the average change in win probability a player caused per round. ECON Rating is damage per 1,000 of equipment value. Opening kills are the first kill of a round. First deaths are the first death of a round.

Round Swing by situation counts each kill's swing as a gain for the killer and a loss for the victim. It files the kill under the first situation that fits: the round's first kill, a trade kill or a death traded back within four seconds, or a kill or death while last alive. Other fights takes the remainder, so the rows add up to Round Swing. Plants, retakes and assists have no rows of their own. Assisters receive no swing, and this page's data has no plant times. Matches without recorded death events, or with a player hidden for privacy, show no split.

ADR and KAST explained (English)

These are the best available ratings for each side. This page does not have their source version or sample count. They may differ from the common rating above.

A clutch is a round a player finished as their team’s last player alive against one to five opponents. Saved means they survived a round their team lost. Conversion is wins divided by recorded attempts.

MK Score = 2K × 2.5 + 3K × 4 + 4K × 6 + Ace × 10. It is a presentation aid, not an official rating. It does not include round outcomes. The round grid shows those separately.

  • Frag tempo = kills ÷ (average time alive × recorded rounds) × 60.
  • Damage tempo = ADR ÷ average seconds alive.
  • Utility tempo = grenades thrown ÷ total seconds alive × 60. An em dash means the source telemetry is unavailable.
  • Movement tempo = average horizontal movement speed while alive in units per second. An em dash means the telemetry is unavailable.
  • These aggregates do not prove role, aggression, discipline, positioning, trading, or round quality.