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team_Sajkof vs team_CarryS666

Mirage

FACEIT · Europe 5v5 Queue · EU

Started
Oct 16, 2026 · 04:40 PMUTC
Duration
33m
Rounds
19 Rounds

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FACEIT
team_Sajkof Winner
136
team_CarryS666

Map veto

  1. Ancient
  2. Anubis
  3. Cache
  4. Dust2
  5. Inferno
  6. Nuke
  7. Mirage Picked
Mirage picked · 6 banned
  1. Ancient
  2. Anubis
  3. Cache
  4. Dust2
  5. Inferno
  6. Nuke
  7. Mirage Picked

Awards for this match

From FACEIT’s match totals.

  • Biggest rounds

    4K

    Four kills in 1 round.

    Rayos123 team_CarryS666

    4K ×1 · 3K ×1

  • Opening duels

    4

    Won 4 opening duels, the most in the lobby.

    Rayos123 team_CarryS666

    4 of 7 won · 57%

Scoreboard

Full match · 19 rounds · 10 players

From FACEIT. The demo adds Rating 3.0, KAST, opening duels and utility.

Sorted by Rating 1.0, highest first. ⁨Rayos123⁩ leads the lobby with 1.45.

Scroll to compare stats

Full match player stats for both teams. A dash marks a missing value.
Player
Match score 13

team_Sajkof

Winner
1.41· Unique team high 19 4 12 +7 1.58 98.7 1.00 0.0% 4
1.34 17 3 11 +6 1.55 81.8 0.89 0.0% 2
1.33 17 3 9· Unique team low +8 1.89· Unique team high 87.0 0.89 0.0% 2
1.22 19 7· Unique team high 15 +4 1.27 105.3· Unique team high 1.00 0.0% 4
0.47 7 4 16 -9 0.44 53.0 0.37 0.0% 1
Match score 6

team_CarryS666

1.45· Unique team high 21· Unique team high 3 16 +5 1.31· Unique team high 91.3· Unique team high 1.11· Unique team high 0.0% 1
0.82 13 1 16 -3 0.81 75.2 0.68 0.0% 2
0.79 13 8· Unique team high 16 -3 0.81 90.7 0.68 0.0% 1
0.54 7 6 15· Unique team low -8 0.47 50.2 0.37 0.0% 2
0.51 9 6 17 -8 0.53 68.9 0.47 0.0% 0
How it's measured
Rating 1.0
Legacy Rating 1.0
K
Kills, the total number of eliminations
A
Assists, the number of kills the player assisted
D
Deaths, the number of times the player was eliminated
+/-
Plus/Minus, kills minus deaths
KD
Kill/Death Ratio
ADR
Average Damage per Round
K/R
Kill Rate, kills per round
HS%
Headshot Percentage
MVP
MVP Awards

Select a column to sort by it. Bars in the sorted column share one scale across the lobby.

Highlights mark a unique team high, or a unique team low for deaths, first deaths and teammates flashed. Ties and the signed differences +/− and OD get no highlight.

A dash means unavailable, not zero. Select a player to open their profile.