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team_NanaShi-kun vs team_iray00

Mirage

FACEIT · Europe 5v5 Queue · EU

Started
Oct 18, 2026 · 11:12 PMUTC
Duration
36m
Rounds
23 Rounds

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FACEIT
team_NanaShi-kun Winner
1310
team_iray00

Map veto

  1. Ancient
  2. Anubis
  3. Dust2
  4. Inferno
  5. Mirage Picked
Mirage picked · 4 banned
  1. Ancient
  2. Anubis
  3. Dust2
  4. Inferno
  5. Mirage Picked

Awards for this match

From FACEIT’s match totals.

  • Biggest rounds

    3K

    Three kills in 4 rounds.

    seywave team_NanaShi-kun

    3K ×4

  • Opening duels

    5

    Won 5 opening duels, the most in the lobby.

    NanaShi-kun team_NanaShi-kun

    5 of 5 won · 100%

Scoreboard

Full match · 23 rounds · 10 players

From FACEIT. The demo adds Rating 3.0, KAST, opening duels and utility.

Sorted by Rating 1.0, highest first. ⁨seywave⁩ leads the lobby with 1.60.

Scroll to compare stats

Full match player stats for both teams. A dash marks a missing value.
Player
Match score 13

team_NanaShi-kun

Winner
1.60· Unique team high 26· Unique team high 4 16 +10 1.63· Unique team high 107.3· Unique team high 1.13· Unique team high 0.0% 4
1.23 21 4 17 +4 1.24 93.9 0.91 0.0% 2
1.12 20 8 17 +3 1.18 99.5 0.87 0.0% 4
1.05 17 8 15· Unique team low +2 1.13 70.0 0.74 0.0% 3
0.67 11 10· Unique team high 16 -5 0.69 64.7 0.48 0.0% 0
Match score 10

team_iray00

1.18· Unique team high 21· Unique team high 4 19 +2 1.11· Unique team high 88.6 0.91· Unique team high 0.0% 3
0.98 19 5 19 0 1.00 95.5· Unique team high 0.83 0.0% 1
0.81 15 2 19 -4 0.79 71.8 0.65 0.0% 3
0.69 14 5 20 -6 0.70 76.6 0.61 0.0% 2
0.63 11 8· Unique team high 18· Unique team low -7 0.61 62.1 0.48 0.0% 1
How it's measured
Rating 1.0
Legacy Rating 1.0
K
Kills, the total number of eliminations
A
Assists, the number of kills the player assisted
D
Deaths, the number of times the player was eliminated
+/-
Plus/Minus, kills minus deaths
KD
Kill/Death Ratio
ADR
Average Damage per Round
K/R
Kill Rate, kills per round
HS%
Headshot Percentage
MVP
MVP Awards

Select a column to sort by it. Bars in the sorted column share one scale across the lobby.

Highlights mark a unique team high, or a unique team low for deaths, first deaths and teammates flashed. Ties and the signed differences +/− and OD get no highlight.

A dash means unavailable, not zero. Select a player to open their profile.