Banned

team_Alvarenne
team_DonJAVA
Banned
Banned
Banned
Banned
Picked
team_Alvarenne
Takeaways
team_Alvarenne won on depth: 4 of 5 players rated above 1.0, against 2 for team_DonJAVA. · Better teamwork or simply more firepower?
Win
5 players · 23 rounds
Top rating | 23 | 10 | 12 | +11 | 1.92 | 120 | 1.00 | 65.2% | 6 | 5.7 | 28.0 | 61.2 | 1.79 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22 | 6 | 18 | +4 | 1.22 | 108 | 0.96 | 50.0% | 1 | 2.5 | 29.1 | 63.6 | 1.52 | |
14 | 8 | 10 | +4 | 1.40 | 76 | 0.61 | 64.3% | 2 | 0.7 | 16.6 | 32.3 | 1.25 | |
21 | 4 | 15 | +6 | 1.40 | 75 | 0.91 | 52.4% | 3 | -1.3 | 18.7 | 60.5 | 1.19 | |
9 | 1 | 10 | -1 | 0.90 | 41 | 0.39 | 88.9% | 1 | -1.6 | 9.2 | 18.1 | 0.82 |
23 rounds played: CT won 9 (39%), T won 14 (61%).
Round-by-round score progression

Takeaways
team_Alvarenne won 6 straight rounds (10–15). · What changed at the start of that run?
5 players · 23 rounds
The match debrief
team_Alvarenne beat team_DonJAVA 13–10 on Ancient. The scoreboard tells you who won. The useful part is seeing how it happened.
Follow the match from the first duel to the final trade. Compare player impact, read the economy, check utility value, and revisit the rounds where control changed hands.
Final score on Ancient
team_Alvarenne
13team_DonJAVA
10Built from official FACEIT and Steam match data.
A simple review rhythm
Start broad, follow the pressure, then return to the rounds worth studying twice.
Opening duels and trades show who created the early advantage and whether their teammates converted it.
Economy, buy decisions, and utility use explain which rounds were shaped before the first shot.
Damage, site control, timelines, and heatmaps reveal where pressure built and momentum changed.