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shi0n

Most played: Mirage · 11 FACEIT lifetime matches

Winning more lately: 6–4 in the last 10, up from 2–8.

Same provider and mode in both windows · 20 FACEIT 5v5 matches

Compare with a player
Last 20 matches · FACEIT 5v5 Oldest → latest
Previous 10 2–8 · Aug 17 – Oct 16 Last 10 6–4 · Oct 17 – Oct 21
Steam
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Average ADR is 7.4 higher across the latest 10 matches, compared with the previous 10.

Last 10 6W · 4L 10/10 matches Oct 17 – Oct 21 FACEIT · 5v5
Previous 10 2W · 8L 10/10 matches Aug 17 – Oct 16 FACEIT · 5v5
Change Previous 10 to last 10
All time FACEIT · 32 matches FACEIT summary · not date-filtered
ADR damage per round
69.8
Change +7.4
61.0
K/D kills per death
0.86
Change +0.10
—
Win rate decided matches
60%
Change +40 pp
44%
Headshot kills share of kills
45%
Change -4 pp
45%
How it's measured
Latest 5Part of the latest 10 59.4 ADR 2W · 3L

Each value is the mean of available match ADRs. The latest ten and previous ten are separate windows; the latest five are part of the latest ten. Missing values are excluded from averages and remain visible as gaps. Differences describe these samples, not a sustained trend or its cause.

A difference is shown only when both windows have a single matching provider and known mode. Date filters change both windows; history pagination does not.

ADR, K/D and headshots are averages of available match values.

Headshots are the percentage of kills that were headshots, not shot accuracy.

Win rate uses matches with a known win or loss. Differences compare the last 10 with the previous 10; percentage differences use percentage points (pp).

All-time values are reported separately by FACEIT. Their mode and comparable match sample sizes are not established, so they are context rather than a matching baseline. Conflicting or missing values appear as a dash.

A personal best in the header marks a metric whose latest 10 matches beat every other run of 10 consecutive matches in the latest 20, all from one provider and mode with no missing values.

Signature

Loading playstyle from parsed matches…

How it's measured

The Signature reads your last 50 parsed matches and splits every round by side. Each axis counts how often you do something per round, not how well it went: a high Opening score means you take many first duels, not that you win them.

Each measure becomes a 0–100 score against JumpThrow's fixed benchmarks: the average benchmark scores 50, the high benchmark 75 and the elite benchmark 90. They are set heuristics, not percentiles of real players. Firepower averages its kills and damage scores.

A side needs at least 50 rounds to score. A clutch situation is a round where you were the last player on your team against at least one opponent, whatever the result.

Tags use FACEIT lifetime statistics; the two shown are furthest past their thresholds.

  • Entry lean Wins at least 55% of opening duels (FACEIT lifetime).
  • Utility impact At least 45% flash success or 9 utility damage per round.
  • Clutch factor Wins at least 55% of 1v1s or 24% of 1v2s.
  • AWP tilt At least 0.18 sniper kills per round.
  • Aim heavy At least 55% of kills are headshots.
  • Damage dealer Averages at least 85 damage per round.
More FACEIT statistics

Aim

Map pool

Match history

Recent matches · No date filter

Dates filter recent match records. FACEIT lifetime statistics and rating are not date-filtered.

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