Skip to main content

team_KIFIR4K vs team_Soczi_

Mirage

FACEIT · Europe 5v5 Queue · EU

Started
Aug 24, 2026 · 03:14 PMUTC
Duration
40m
Rounds
24 Rounds

FACEIT
team_KIFIR4K Winner
1311
team_Soczi_

Map veto

  1. Ancient
  2. Anubis
  3. Cache
  4. Dust2
  5. Inferno
  6. Nuke
  7. Vertigo
  8. Mirage Picked
Mirage picked · 7 banned
  1. Ancient
  2. Anubis
  3. Cache
  4. Dust2
  5. Inferno
  6. Nuke
  7. Vertigo
  8. Mirage Picked

⁨team_KIFIR4K⁩ won 4 rounds with less equipment

Mirage · Both sides

Biggest in round 3: $13,250 against $24,250 · the better-equipped team won 12 of 23 rounds with a $1,000+ edge

Average equipment per round

team_KIFIR4K

$18,400

over 24 rounds

team_Soczi_

$19,700

over 24 rounds

Half-time 5–7

Round won Round lost Won with $2,000+ less ⁨team_KIFIR4K⁩ above the rail, ⁨team_Soczi_⁩ below One $0–$35,000 scale · lines every $10,000

Round 3

⁨team_KIFIR4K⁩ won with $11,000 less equipment

Biggest deficit win of the match

Elimination

team_KIFIR4K T Won

$13,250

⁨$11,000⁩ less

Half Buy won Half buy: some rifles or SMGs, not the whole team

Kept ⁨$1,000⁩ · Bought ⁨$12,650⁩

Loss bonus if lost: $2,900

Kills Dan4uk228 3Linszu 2

team_Soczi_ CT

$24,250

Full Buy lost Full buy: rifles, armour and utility for most players

Kept ⁨$13,250⁩ · Bought ⁨$11,650⁩

Loss bonus if lost: $1,400

Kills TASARAS4 2Soczi_ 1Imback_hypex 1

Equipment is what each team carried out of the buy. Kept is what players already had when the round began. Bought is what they spent this round.

Watch round 3 in 2D

Round 3. ⁨team_KIFIR4K⁩ won with $11,000 less equipment

All 24 rounds as a table
Recorded team equipment and buy band by round. This table includes pistol rounds, which buy conversion leaves out.
Roundteam_KIFIR4Kteam_Soczi_GapWinner
$1,750Pistol$3,500Pistol$1,750team_Soczi_
$5,850Light Buy$17,800Half Buy$11,950team_Soczi_
$13,250Half Buy$24,250Full Buy$11,000team_KIFIR4K
$19,700Half Buy$8,900Light Buy$10,800team_Soczi_
$15,450Half Buy$27,750Full Buy$12,300team_Soczi_
$13,650Half Buy$27,550Full Buy$13,900team_Soczi_
$14,900Half Buy$30,400Full Buy$15,500team_Soczi_
$20,250Half Buy$29,900Full Buy$9,650team_KIFIR4K
$21,400Full Buy$23,050Full Buy$1,650team_KIFIR4K
$22,600Full Buy$20,250Half Buy$2,350team_Soczi_
$24,750Full Buy$26,400Full Buy$1,650team_KIFIR4K
$27,700Full Buy$22,450Full Buy$5,250team_KIFIR4K
$3,600Pistol$2,700Pistol$900team_KIFIR4K
$14,550Half Buy$6,000Light Buy$8,550team_KIFIR4K
$16,500Half Buy$18,100Half Buy$1,600team_Soczi_
$17,950Half Buy$26,150Full Buy$8,200team_KIFIR4K
$27,350Full Buy$19,850Half Buy$7,500team_KIFIR4K
$28,750Full Buy$18,150Half Buy$10,600team_Soczi_
$12,300Half Buy$22,350Full Buy$10,050team_Soczi_
$20,050Half Buy$24,700Full Buy$4,650team_KIFIR4K
$26,150Full Buy$11,050Half Buy$15,100team_KIFIR4K
$23,300Full Buy$21,350Full Buy$1,950team_Soczi_
$22,800Full Buy$24,250Full Buy$1,450team_KIFIR4K
$27,100Full Buy$16,750Half Buy$10,350team_KIFIR4K

What to work on

These come from each team’s own buys in this match, not counting pistol rounds. Rewatch the rounds each item lists.

team_KIFIR4K

  1. Strongest

    Rounds won with $2,000+ less equipment

    4

    Rounds won: 3, 8, 16, and 20

    See equipment by round

team_Soczi_

  1. Strongest

    Rounds won with $2,000+ less equipment

    3

    Rounds won: 4, 10, and 18

    See equipment by round
  2. Work on

    Full Buy rounds

    5–8 38% won

    Rounds lost: 3, 8, 9, 11, 12, 16, 20, and 23

    With rifles and full utility, play for trades. Throw grenades before first contact and keep a teammate close enough to swing after you.

    See buys

⁨team_Soczi_⁩ converted 1 of 2 Light Buy rounds

Each team’s own rounds on each buy band, pistols on their own row · Mirage · Both sides

Pistol Rounds 1 and 13, not counted in conversion 1–1 1–1

Light Buy rounds, player by player

All Light Buy rounds · every opponent buy

Light Buy Combat player performance
PlayerRoundsKillsKDRADREntry killsTrade killsTraded deathsClutches
⁨team_KIFIR4K⁩ total120.40404.00000
KIFIR4K, team_KIFIR4K111.00163.00000
9scarecrowws, team_KIFIR4K111.00150.00000
Dan4uk228, team_KIFIR4K100.0070.00000
GEOGEO27, team_KIFIR4K100.0021.00000
Linszu, team_KIFIR4K100.000.00000
⁨team_Soczi_⁩ total261.20300.01110
Soczi_, team_Soczi_222.00103.00100
Quieckel, team_Soczi_222.0097.00010
Imback_hypex, team_Soczi_211.0050.01000
TASARAS4, team_Soczi_211.0050.00000
Toczy, team_Soczi_200.000.00000

When both teams full-bought, ⁨team_KIFIR4K⁩ won 4 of 5

6 of 16 buy pairings played · rows are ⁨team_KIFIR4K⁩’s buy, columns ⁨team_Soczi_⁩’s · Mirage · Both sides

Round wins in each buy pairing. Rows are team_KIFIR4K’s buy and columns are team_Soczi_’s buy.
team_KIFIR4K team_Soczi_Full BuyHalf BuyLight BuyEco
Full Buy——
Half Buy—
Light Buy———
Eco————

⁨team_KIFIR4K⁩’s buy runs down the side and ⁨team_Soczi_⁩’s across the top. Each box shows the rounds each team won when those two buys met. Boxes on the diagonal are even buys. A round tag marks the round selected above.

Half Buy v Full Buy

  • ⁨team_KIFIR4K⁩ Half Buy v ⁨team_Soczi_⁩ Full Buy. ⁨team_KIFIR4K⁩ won 4 and ⁨team_Soczi_⁩ won 4 of 8 rounds
  • ⁨team_KIFIR4K⁩ Full Buy v ⁨team_Soczi_⁩ Half Buy. ⁨team_KIFIR4K⁩ won 3 and ⁨team_Soczi_⁩ won 2 of 5 rounds

The teams played this pairing in both directions. Each direction has its own rosters. Round 3 is the round selected above. These tables cover every round of the pairing.

Half Buy v Full Buy, player by player

team_KIFIR4K · Half Buy v team_Soczi_ · Full Buy

8 rounds

team_KIFIR4K Half Buy 4–4 50% converted

team_KIFIR4K Combat player performance for Half Buy
PlayerRKKDRADREKTKTDCL
Dan4uk2288101.6798.12211
Linszu891.5099.31000
KIFIR4K850.7179.91100
GEOGEO27840.6775.40001
9scarecrowws810.1420.80020
Team8290.91373.44332

team_Soczi_ Full Buy 4–4 50% converted

team_Soczi_ Combat player performance for Full Buy
PlayerRKKDRADREKTKTDCL
Imback_hypex8102.50118.91300
Toczy891.50120.33110
Soczi_881.6097.50220
TASARAS4830.4359.40130
Quieckel820.2939.80010
Team8321.10435.84770

team_KIFIR4K · Full Buy v team_Soczi_ · Half Buy

5 rounds

team_KIFIR4K Full Buy 3–2 60% converted

team_KIFIR4K Combat player performance for Full Buy
PlayerRKKDRADREKTKTDCL
KIFIR4K561.50146.00000
Linszu561.5088.60000
GEOGEO27552.50103.60000
Dan4uk228521.0053.40000
9scarecrowws510.2546.00000
Team5201.25437.60000

team_Soczi_ Half Buy 2–3 40% converted

team_Soczi_ Combat player performance for Half Buy
PlayerRKKDRADREKTKTDCL
Imback_hypex562.00123.41000
TASARAS4540.8081.21010
Soczi_520.4075.21000
Toczy520.6758.61100
Quieckel520.5040.01000
Team5160.80378.45110

⁨KIFIR4K⁩ did 36.01 damage per $1,000 of equipment, the most in the lobby

2,854 damage from $79,250 of equipment · lobby average 21.12 · Mirage · Both sides

  • Most kill rewards

    ⁨Dan4uk228⁩ earned $7,800 from kills

    Next best: ⁨Imback_hypex⁩ $7,500

  • Richest targets

    ⁨Dan4uk228⁩’s victims carried $4,724 of equipment on average

    Their own loadout at those kills: $3,935

Damage per $1,000 of equipment Lobby average 21.12
  1. ⁨KIFIR4K⁩, ECON 36.01, 2,854 damage from $79,250 of equipment
  2. ⁨TASARAS4⁩, ECON 23.90, 2,213 damage from $92,600 of equipment
  3. ⁨Linszu⁩, ECON 22.96, 1,986 damage from $86,500 of equipment
  4. ⁨Soczi_⁩, ECON 22.49, 2,200 damage from $97,800 of equipment
  5. ⁨Imback_hypex⁩, ECON 22.35, 2,228 damage from $99,700 of equipment
  6. ⁨GEOGEO27⁩, ECON 22.27, 2,059 damage from $92,450 of equipment
  7. ⁨Toczy⁩, ECON 21.56, 2,144 damage from $99,450 of equipment
  8. ⁨Dan4uk228⁩, ECON 20.96, 1,743 damage from $83,150 of equipment
  9. ⁨Quieckel⁩, ECON 11.79, 991 damage from $84,050 of equipment
  10. ⁨9scarecrowws⁩, ECON 6.94, 696 damage from $100,300 of equipment

What every player earned, carried, took out and lost

Kill rewards are the total for this view. Loadout values are averages per kill or per death.

PlayerKill rewardsOwn loadout per killVictim loadout per killLoadout lost per death
team_KIFIR4K
KIFIR4K , team_KIFIR4K$7,200$3,629$3,875$3,326
Linszu , team_KIFIR4K$6,700$3,500$3,836$3,781
GEOGEO27 , team_KIFIR4K$6,600$4,206$3,911$3,360
Dan4uk228 , team_KIFIR4K$7,800$3,935$4,724$3,531
9scarecrowws , team_KIFIR4K$1,300$4,120$4,550$4,294
team_Soczi_
TASARAS4 , team_Soczi_$6,900$2,940$3,381$4,270
Soczi_ , team_Soczi_$6,000$4,526$4,176$4,241
Imback_hypex , team_Soczi_$7,500$4,395$3,557$4,193
Toczy , team_Soczi_$4,400$5,247$3,722$4,159
Quieckel , team_Soczi_$3,000$3,828$3,467$3,575
How it's measured
Equipment
The value of everything a team carried out of the buy: weapons, armour, kits and grenades. JumpThrow samples each player as they leave the buy zone and sums the team. Some values come from historical fallback fields. Kept is equipment players already had at round start, including each player's starting pistol. Bought is money spent that round. Complete totals need five recorded players. Missing input can appear as a recorded zero.

CS2 economy guide (English)

Team money
The cash each player had when the round began, summed across all five players. It stays unavailable if any balance is missing. Older matches do not have this record.
Split buy
A non-pistol round with at least two players on full kits worth at least ⁨$3,350⁩ each and at least two saving with equipment worth ⁨$1,200⁩ or less each. Saved weapons count toward a full kit.
Edges and deficit wins
A team had the edge when it carried at least $1,000 more equipment than its opponent in the same round. A deficit win is a round won with at least $2,000 less. Both need both teams’ records. A CT or T view holds only each team’s own rounds on that side, so it shows neither.
What to work on
What to work on reads each team’s own non-pistol buys. It flags three records as work. The first is Full Buy rounds lost to a Light Buy or Eco, once those losses are a third or more of those rounds. The second is forced buys (Half Buy or Light Buy) won under a third of the time, from three or more. The third is Full Buys won under 40% of the time, from four or more. A strength is a round won with at least $2,000 less. If there is none, the strength comes from the same three records at the other end. Buy-against-buy lessons need both teams’ records, so a CT or T view shows only own-buy lessons. Its practice ideas are common suggestions, not a diagnosis.
Loss bonus
JumpThrow infers the loss bonus from the round results. It does not read it from the demo. Each half starts one step up, so a pistol loss pays $1,900. Each loss adds $500, up to $3,400, and each win takes one step off. The estimate does not cover disconnects or overtime money rules.
ECON
Damage per $1,000 of positive effective equipment basis. It is descriptive, not an official rating. A higher value does not mean cheaper rounds.
Player value
Kill rewards total the money a player earned from kills in this view. Own loadout is the player’s equipment at the moment of each kill, and victim loadout is the victim’s. Both are averaged per kill. Loadout lost is the player’s equipment when they died, averaged per death.
Availability
Absent rows and unknown outcomes show as unavailable, not zero. Pistol rounds have their own row and do not count toward buy conversion.
Across public JumpThrow matches

These lines come from regulation rounds of public matches parsed by JumpThrow, grouped by each team's buy band. They show what happened, not what a team should have done.

Buy thresholds

TypeCTT
Eco≤ $5,000≤ $5,000
Light Buy$5,001–$11,999$5,001–$10,999
Half Buy$12,000–$21,999$11,000–$20,999
Full Buy≥ $22,000≥ $21,000